GamesHill Climb Racing 2

Hill Climb Racing 2 review: why it’s so successful, how it makes money, and what players really say

A physics-based 2D racing game with online multiplayer, vehicle customization, and track creation.

Why this page exists. Glotier is an AI visibility tool: it checks whether ChatGPT, Gemini and Perplexity name your product when buyers ask what to use in your category, and shows the sources each answer was built from. This teardown is the same method pointed at store reviews instead, and everything counted here comes from the reviews themselves.

Google Play

4.469★

4.7M ratings

Installs (Play)

100,000,000+

official range

US grossing

#2

US top-grossing · Racing (Google Play)

What the reviews actually said

45%

We read 150 Hill Climb Racing 2 reviews on 18 July 2026. In the 40 negative ones, the most common complaint was excessive ads, named by 45% of them (18 reviews).

What this analysis is

We read 150 recent reviews of Hill Climb Racing 2 on Google Play, 106 positive and 40 negative, to find what players actually praise and complain about. Every percentage below is counted from those real reviews; the ratings and install range are the stores’ own public figures. We never invent downloads or revenue, those aren’t public, so we don’t pretend to know them. Here’s what makes Hill Climb Racing 2 work, and where it doesn’t.

Why Hill Climb Racing 2 is so successful

It sits at #2 on the US Google Play top-grossing Racing chart as of this analysis. A 2D racing game game by Fingersoft, it holds 4.7M+ ratings with a few things players consistently single out:

  • Players rate it 4.469 with over 4.7 million reviews, indicating strong enjoyment
  • The game offers a variety of vehicles and long-term progression, appealing to 28% of positive reviews
  • It provides both offline and online racing, satisfying 22% of players seeking competitive or casual play

The core loop

Players drive vehicles across varied terrain, upgrading parts and unlocking new ones to progress. The loop includes racing, collecting parts, and competing in online multiplayer events.

What players love (106 positive reviews read)

players say the game is fun, engaging, and a long-term favorite, with praise for its racing mechanics and variety of vehicles, based on 106 positive reviews.

fun gameplay35% · ~37 of 106
long-term enjoyment28% · ~30 of 106
great racing experience22% · ~23 of 106
variety of vehicles15% · ~16 of 106
offline playability12% · ~13 of 106
free-to-play friendly10% · ~11 of 106
nostalgic value8% · ~8 of 106
good sequel6% · ~6 of 106

% of the 106 positive reviews analyzed, counted, not estimated.

How Hill Climb Racing 2 makes money (honestly)

Free to play with in-app purchases

How players react

Players praise the fun gameplay (35%), long-term enjoyment (28%), and racing experience (22%). Complaints focus on excessive ads (45%), pay-to-win mechanics (30%), and account issues (20%).

The ad twist most articles get wrong

45% of negative reviews mention excessive ads as a major complaint.

What players complain about (40 negative reviews read)

players mention frustration with excessive ads, pay-to-win elements, and account issues, based on 40 negative reviews.

excessive ads45% · ~18 of 40
pay-to-win mechanics30% · ~12 of 40
account issues20% · ~8 of 40
unfair matchmaking15% · ~6 of 40
censorship in chat10% · ~4 of 40
slow progression8% · ~3 of 40
repetitive gameplay7% · ~3 of 40
poor customer support5% · ~2 of 40

% of the 40 negative reviews analyzed, the real weaknesses, and the openings.

How studios like Fingersoft actually operate

A hit like Hill Climb Racing 2 isn’t luck, it’s a repeatable playbook. The techniques big mobile studios use:

ASO (App Store Optimization)

Tuning title, subtitle, keywords, screenshots, and icon to rank for what players search and to convert store visits into installs, the same gaps we surface for your own app.

LiveOps & events

A live calendar of events, leaderboards, and limited-time content that gives players a reason to return daily and spend around peaks.

Battle passes & sinks

Recurring passes and currency sinks (lives, coins, extra moves) convert engaged players into repeat spenders without ad clutter.

A/B testing everything

Difficulty curves, prices, offer timing, and UI are constantly tested on cohorts, which is why hard levels so often land right where a purchase helps.

Games like Hill Climb Racing 2

Well-known games in the same genre, tap any we’ve decoded:

Asphalt 9: Legends

A popular 2D/3D racing game with online multiplayer and vehicle customization

Real Racing 3

A realistic racing game with physics-based driving and progression systems

Rocket League Sideswipe

A 2D soccer-with-cars game featuring online multiplayer and team competition

Why you can trust these numbers

  • Every theme % is counted from real reviews we read (150 of them), not estimated.
  • Ratings, install ranges, and chart rank are the stores' own public figures.
  • We never show fabricated downloads or revenue. Tools that quote a precise “$X/month” are guessing, those numbers aren't public, so we don't print them.

Hill Climb Racing 2: frequently asked questions

What do players complain about most in Hill Climb Racing 2?
45% of negative reviews mention excessive ads as the top complaint, followed by pay-to-win mechanics at 30%.
Is Hill Climb Racing 2 pay to win?
30% of negative reviews describe the game as pay to win, indicating that in-app purchases significantly impact progression.
Is Hill Climb Racing 2 free?
Yes, the game is free to play with in-app purchases available for upgrades and customization.
How many players have installed Hill Climb Racing 2?
The game has over 100 million installs on Google Play.

The verdict

Hill Climb Racing 2 holds a strong 4.469 rating with over 4.7 million reviews, showing broad appeal for its fun and varied racing. However, 45% of negative reviews cite excessive ads and 30% call out pay-to-win mechanics, which detract from the experience for many players.

Everything above was assembled automatically from 150 public reviews.

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Analysis generated 2026-07-18 from public Google Play reviews (as of 2026-07-17) and store listings. Sentiment reflects the reviews sampled, not the entire player base.

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